How will business cope with consumers’ lingering pandemic-era behaviours?

 

Tay Ling
General Manager, TBA Hong Kong

 

COVID vaccination programmes are underway in many countries, with more than one billion doses having been administered across 174 countries by early May 2021, according to data collected by Bloomberg. In some countries, the pandemic is effectively under control. But is it premature to expect a return to business as usual?

The answer is ‘perhaps’. In a consumer survey by Gartner, a strong majority of respondents indicated little willingness to re-engage in normal activities even after receiving a COVID-19 vaccine. Just 21% would be willing to engage in physical contact with others, and only 15% would attend large public gatherings.

Behaviours ingrained during the pandemic may be harder to shake than expected. Are businesses prepared for it? How can they sustain themselves in the meantime? Find out how marketers are already tackling the challenge by creating experiences that are simultaneously engaging target audiences and reassuring them with a high degree of safety.

Recreate experiences digitally to powerfully boost engagement
While the pandemic has made safety a major concern for audiences, it hasn’t changed their expectations as consumers. In essence, the touchpoints have changed, but the need to convey resonant messages through them remains the same. As ever, the most effective means to do so is by experience.

For now, those brand touchpoints will mostly be found within virtual or hybrid events. However, when it comes to creating effective experiences, any digital platform is only as good as the content it supports.

A recent product launch by tech giant HP shows how great content can be the key to both engaging an audience and soothing them with safety.

Inviting an audience ‘into’ HP’s new laptop
HP Malaysia’s Facebook page was the ‘venue’ for the Malaysian launch of the new HP Spectre x360 14 laptop. To make the product demonstration a truly immersive experience, the Infinity-Pico team harnessed the digital format to make the laptop itself into a ‘stage’. The effect wowed the audience: the emcee stepped seamlessly from her own stage into the laptop screen, conversed with offscreen speakers, and responded to concerns that the screen was ‘too small’ by enlarging it with a simple hand gesture – an action that demonstrated one of the laptop’s signature capabilities. Later, a speaker created brushstrokes using the laptop’s rechargeable HP Tilt stylus and Creativity Toolkit, then launched the stylus on a ‘calligraphy dance’ which ended with a written Lunar New Year greeting. The content showed how product features can be demonstrated online in a way that keeps audiences riveted.

  

Source from Pico Global YouTube channel

 

Other brands have taken playfulness to yet another level in the virtual world, literally using sophisticated games to engage audiences with their products and messages.

Playing Salvatore Ferragamo’s fashionable game
Salvatore Ferragamo, the Florentine luxury fashion brand, gave its digital presence and its spring 2021 collection an infusion of new followers by introducing a game called ‘Enigma’. In it, players explore various locations in Milan to solve four ‘enigmas’, with each location corresponding to those seen in a short film to present the spring collection. Said Micaela le Divelec Lemmi, the brand’s chief executive officer: “Enigma [increases] the brand’s capacity to engage with new generations, using the universal language of playing… players can choose to penetrate the Ferragamo universe using the touch points, both digital and physical, they are most familiar with.”

Make room for spontaneity and intimacy
Even with all the advances in virtual engagement techniques seen over the past year, the perceived value of offline events remains strong. There is simply no full substitute for the intimacy, sensory stimulation and emotion they offer. Thus, in countries where it is possible, brands are already pushing for their return. With pandemic-related safety protocols remaining in place, however, the challenge is how to create a physical experience that is both interactive and safe.

A contactless physical experience at Planet or Plastic?
Designed to raise awareness of our dependence on plastic, ‘Planet or Plastic?’ was ArtScience Museum’s first exhibition since the institution reopened its doors after Singapore’s ‘circuit-breaker’ measures. Hands-free safety was important in the exhibition’s interactive installations: for example, in one interactive educational space, visitors literally kicked off their journey by hitting a ‘start’ button with their feet, activating sound and light effects to help convey the message in a safe and engaging way.

Another example was Auto Shanghai, the first physical class A motor show to be held in 2021. Stringent measures such as e-tickets, face scanning and real-name authentication for entry, and health code and temperature checks ensured that the visitor experience would be safe and free of the pandemic’s threat.

The right technology can upgrade the audience experience
Technology has always been a key tool to enable new experiences to be imagined and created, both online and offline. During the pandemic, increased demand for effective virtual events and safe physical events has speeded up the pace of technological development. When used appropriately and creatively, new technology can open up whole new experiential horizons – and engage audiences more intensively than ever before.

Reassuringly safe, refreshingly fun: Pouring a Coke by phone
A new feature has allowed Coca-Cola’s Freestyle fountain vending machines to maintain their appeal even in the midst of the pandemic. Thirsty users need only to hold their phone up to the machine’s display, allowing it to auto-scan a QR code and present a Coca-Cola Freestyle interface on their screen. After they select from the menu, the machine automatically pours the user’s fizzy beverage of choice. Coke’s contactless idea is just one example of how mobile innovation can help brands address consumers’ pandemic-related behaviours and gain new followers in the process.

  


Recreating the Jinhan Fair for Home and Gifts in the virtual world
Pandemic conditions made a necessity of taking the Jinhan Fair for Home and Gifts online. The event connected local and overseas buyers with approximately 200,000 products and business opportunities from China’s houseware, gift and handicraft manufacturers. Aiming to recreate the intuitiveness of the physical experience as much as possible, a virtual platform incorporating the Pico-developed xBIM indoor positioning and navigation tool was created, adding touches such as a rendered 3D visual exhibition map with intelligent search for easy navigation, business matching and exhibitors’ post-event sales lead tracking. xBIM’s back-end system made for flexible booth arrangements and continuous refinement of the exhibition layout. Meanwhile, its data visualisation platform provided the show organiser and exhibitors with statistics on booth visits, visitor navigation paths and more.

Conclusion
The year 2020 has taught businesses that culture can change in an instant – and that newly acquired habits die hard. Even in the ‘post-vaccine world’, companies may need to adjust their strategies, marketing, messaging and communications to stay relevant and sustain their businesses for a period of ‘business not quite as usual’.


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